前回の第18回
今回は、

2015年10月9日付ライブラリによる変更
例によって、
// var Cast = require("awayjs-display/lib/utils/Cast");
// var MethodRendererPool = require("awayjs-methodmaterials/lib/pool/MethodRendererPool");
function createView(width, height, backgroundColor) {
// var defaultRenderer = new DefaultRenderer(MethodRendererPool);
var defaultRenderer = new DefaultRenderer();
var view = new View(defaultRenderer);
}
function onResourceComplete(eventObject) {
// var asset = eventObject.assets[0];
// var bitmapData = Cast.bitmapData(asset);
var bitmapData = eventObject.assets[0];
}
ロゴの縁を抜く
前回の結びにほのめかしていたアニメーションの気になるところを先に直そう。それは、
function initialize() {
view = createView(window.innerWidth, window.innerHeight, 0xFFFFFF); // 0x0);
}


元画像のPNGファイルは、

function setParticlesData(bitmapData, size, colorValues, colorPoints) {
var color = bitmapData.getPixel32(i, j);
if (((color >> 24) & 0xff) > 0xb0) {
colorValues.push(rgbColor);
colorPoints.push(point);
}
}
4つのビットマップからバーティクルをつくる
では、


画像ファイルのURLは配列の変数
var assetsURLs = [
"assets/chrome.png",
"assets/firefox.png",
"assets/safari.png",
"assets/ie.png"
];
function onResourceComplete(eventObject) {
var bitmapData = eventObject.assets[0];
switch (eventObject.url) {
case assetsURLs[0]:
bitmapDatas[0] = bitmapData;
break;
case assetsURLs[1]:
bitmapDatas[1] = bitmapData;
break;
case assetsURLs[2]:
bitmapDatas[2] = bitmapData;
break;
case assetsURLs[3]:
bitmapDatas[3] = bitmapData;
break;
}
}
そして、
var bitmapDatas = new Array(assetsURLs.length);
function onResourceComplete(eventObject) {
if (allDataExists(bitmapDatas)) {
var colorGeometry = createParticles();
startParticleAnimation(colorGeometry, assetsURLs.length);
}
}
function allDataExists(array) {
var count = array.length;
for (var i = 0; i < count; i++) {
if (!array[i]) {
return false;
}
}
return true;
}
あとは、
function initColorParticle(properties) {
var index = properties.index;
var endPoint = new Vector3D();
if (index < colorSeparations[0]) {
endPoint.x = size;
// } else {
} else if (index < colorSeparations[1]) {
endPoint.x = -size;
} else if (index < colorSeparations[2]) {
endPoint.z = size;
} else {
endPoint.z = -size;
}
}
4つのロゴの向きを変える
これで4つのロゴからつくられたパーティクルがそれぞれアニメーションする。ただもうひとつ気になるのが、

function startParticleAnimation(colorGeometry, numAnimators) {
var _colorParticleMesh = new Mesh(colorGeometry, colorMaterial);
for (var i = 0; i < numAnimators; i++) {
var colorParticleMesh = _colorParticleMesh.clone();
colorParticleMesh.rotationY = 180 / numAnimators * (i - 1);
}
}
これで4つのロゴ画像からパーティクルがつくられ、

var LoaderEvent = require("awayjs-core/lib/events/LoaderEvent");
var ColorTransform = require("awayjs-core/lib/geom/ColorTransform");
var Vector3D = require("awayjs-core/lib/geom/Vector3D");
var AssetLibrary = require("awayjs-core/lib/library/AssetLibrary");
var URLRequest = require("awayjs-core/lib/net/URLRequest");
var RequestAnimationFrame = require("awayjs-core/lib/utils/RequestAnimationFrame");
var View = require("awayjs-display/lib/containers/View");
var HoverController = require("awayjs-display/lib/controllers/HoverController");
var Mesh = require("awayjs-display/lib/entities/Mesh");
var PointLight = require("awayjs-display/lib/entities/PointLight");
var StaticLightPicker = require("awayjs-display/lib/materials/lightpickers/StaticLightPicker");
var PrimitivePlanePrefab = require("awayjs-display/lib/prefabs/PrimitivePlanePrefab");
var ParticleAnimationSet = require("awayjs-renderergl/lib/animators/ParticleAnimationSet");
var ParticleAnimator = require("awayjs-renderergl/lib/animators/ParticleAnimator");
var ParticlePropertiesMode = require("awayjs-renderergl/lib/animators/data/ParticlePropertiesMode");
var ParticleBillboardNode = require("awayjs-renderergl/lib/animators/nodes/ParticleBillboardNode");
var ParticleBezierCurveNode = require("awayjs-renderergl/lib/animators/nodes/ParticleBezierCurveNode");
var ParticleInitialColorNode = require("awayjs-renderergl/lib/animators/nodes/ParticleInitialColorNode");
var ParticlePositionNode = require("awayjs-renderergl/lib/animators/nodes/ParticlePositionNode");
var DefaultRenderer = require("awayjs-renderergl/lib/DefaultRenderer");
var ParticleGeometryHelper = require("awayjs-renderergl/lib/utils/ParticleGeometryHelper");
var MethodMaterial = require("awayjs-methodmaterials/lib/MethodMaterial");
var PARTICLE_SIZE = 2;
var view;
var cameraController;
var light;
var assetsURLs = [
"assets/chrome.png",
"assets/firefox.png",
"assets/safari.png",
"assets/ie.png"
];
var colorSeparations = [];
var bitmapDatas = new Array(assetsURLs.length);
var colorValues = [];
var colorPoints = [];
var colorMaterial;
var colorAnimationSet;
var colorAnimators;
var timer;
var time = 0;
function initialize() {
var lightPicker = createLights();
view = createView(window.innerWidth, window.innerHeight, 0x0);
cameraController = setupCameraController(view.camera, 1000, 225, 10);
colorMaterial = createMaterial(lightPicker, true);
setListeners();
}
function createView(width, height, backgroundColor) {
var defaultRenderer = new DefaultRenderer();
var view = new View(defaultRenderer);
view.width = width;
view.height = height;
view.backgroundColor = backgroundColor;
return view;
}
function setupCameraController(camera, distance, panAngle, tiltAngle) {
var cameraController = new HoverController(camera);
cameraController.distance = distance;
cameraController.panAngle = panAngle;
cameraController.tiltAngle = tiltAngle;
return cameraController;
}
function createLights() {
light = createPointLight(0xFFFFFF, 1, 600, 100, 2);
return new StaticLightPicker([light]);
}
function createPointLight(color, ambient, fallOff, radius, specular) {
var light = new PointLight();
light.color = color;
light.ambient = ambient;
light.fallOff = fallOff;
light.radius = radius;
light.specular = specular;
return light;
}
function createMaterial(lightPicker, bothSides) {
var material = new MethodMaterial();
material.bothSides = bothSides;
material.lightPicker = lightPicker;
return material;
}
function onResourceComplete(eventObject) {
var bitmapData = eventObject.assets[0];
switch (eventObject.url) {
case assetsURLs[0]:
bitmapDatas[0] = bitmapData;
break;
case assetsURLs[1]:
bitmapDatas[1] = bitmapData;
break;
case assetsURLs[2]:
bitmapDatas[2] = bitmapData;
break;
case assetsURLs[3]:
bitmapDatas[3] = bitmapData;
break;
}
if (allDataExists(bitmapDatas)) {
var colorGeometry = createParticles();
startParticleAnimation(colorGeometry, assetsURLs.length);
}
}
function allDataExists(array) {
var count = array.length;
for (var i = 0; i < count; i++) {
if (!array[i]) {
return false;
}
}
return true;
}
function createParticles() {
var count = bitmapDatas.length;
colorAnimationSet = createColorAnimationSet(initColorParticle);
for (var i = 0; i < count; i++) {
setParticlesData(bitmapDatas[i], PARTICLE_SIZE, colorValues, colorPoints);
colorSeparations[i] = colorPoints.length;
}
var primitive = new PrimitivePlanePrefab(PARTICLE_SIZE, PARTICLE_SIZE, 1, 1, false);
var geometry = primitive.geometry;
var colorGeometrySet = [];
count = colorPoints.length;
for (var j = 0; j < count; j++) {
colorGeometrySet[j] = geometry;
}
var colorGeometry = ParticleGeometryHelper.generateGeometry(colorGeometrySet);
return colorGeometry;
}
function setParticlesData(bitmapData, size, colorValues, colorPoints) {
var bitmapWidth = bitmapData.width;
var bitmapHeight = bitmapData.height;
for (var i = 0; i < bitmapWidth; i++) {
for (var j = 0; j < bitmapHeight; j++) {
var point = new Vector3D(size * (i - bitmapWidth / 2), size * (-j + bitmapHeight / 2));
var color = bitmapData.getPixel32(i, j);
if (((color >> 24) & 0xff) > 0xb0) {
var rgbColor = getRgbComponents(color);
rgbColor.scaleBy(1 / 255);
colorValues.push(rgbColor);
colorPoints.push(point);
}
}
}
}
function getRgbComponents(rgbColor) {
var rgbVector = new Vector3D();
rgbVector.x = (rgbColor & 0xff0000) >> 16;
rgbVector.y = (rgbColor & 0xff00) >> 8;
rgbVector.z = rgbColor & 0xff;
return rgbVector;
}
function createColorAnimationSet(initParticleFunc) {
var LOCAL_STATIC = ParticlePropertiesMode.LOCAL_STATIC;
var colorAnimationSet = new ParticleAnimationSet();
colorAnimationSet.addAnimation(new ParticleBillboardNode());
colorAnimationSet.addAnimation(new ParticleBezierCurveNode(LOCAL_STATIC));
colorAnimationSet.addAnimation(new ParticlePositionNode(LOCAL_STATIC));
colorAnimationSet.addAnimation(new ParticleInitialColorNode(LOCAL_STATIC, true, false, new ColorTransform(0, 1, 0, 1)));
colorAnimationSet.initParticleFunc = initParticleFunc;
return colorAnimationSet;
}
function startParticleAnimation(colorGeometry, numAnimators) {
var scene = view.scene;
colorAnimators = new Array(numAnimators);
var _colorParticleMesh = new Mesh(colorGeometry, colorMaterial);
for (var i = 0; i < numAnimators; i++) {
var colorParticleMesh = _colorParticleMesh.clone();
var animator = new ParticleAnimator(colorAnimationSet);
colorParticleMesh.rotationY = 180 / numAnimators * (i - 1);
colorAnimators[i] = animator;
colorParticleMesh.animator = animator;
scene.addChild(colorParticleMesh);
}
}
function setListeners() {
var count = assetsURLs.length;
timer = new RequestAnimationFrame(render);
timer.start();
AssetLibrary.addEventListener(LoaderEvent.RESOURCE_COMPLETE, onResourceComplete);
for (var i = 0; i < count; i++) {
AssetLibrary.load(new URLRequest(assetsURLs[i]));
}
}
function initColorParticle(properties) {
var BEZIER_END_VECTOR3D = ParticleBezierCurveNode.BEZIER_END_VECTOR3D;
var size = 300 * PARTICLE_SIZE;
var index = properties.index;
var endPoint = new Vector3D();
var rgb = colorValues[index];
properties.startTime = 0;
properties.duration = 1;
if (index < colorSeparations[0]) {
endPoint.x = size;
} else if (index < colorSeparations[1]) {
endPoint.x = -size;
} else if (index < colorSeparations[2]) {
endPoint.z = size;
} else {
endPoint.z = -size;
}
properties[BEZIER_END_VECTOR3D] = endPoint;
properties[ParticleInitialColorNode.COLOR_INITIAL_COLORTRANSFORM] = new ColorTransform(rgb.x, rgb.y, rgb.z, 1);
properties[ParticleBezierCurveNode.BEZIER_CONTROL_VECTOR3D] = getRandomVector3D(500);
properties[ParticlePositionNode.POSITION_VECTOR3D] = colorPoints[index];
}
function getRandomVector3D(radius) {
var angle0 = Math.random() * Math.PI * 2;
var angle1 = Math.random() * Math.PI * 2;
var x = radius * Math.cos(angle0) * Math.cos(angle1);
var y = radius * Math.cos(angle0) * Math.sin(angle1);
var z = radius * Math.sin(angle0);
return new Vector3D(x, y, z);
}
function render(deltaTime) {
time += deltaTime;
if (colorAnimators) {
var count = colorAnimators.length;
for (var i = 0; i < count; i++) {
var _time = 1000 * (Math.sin(time / 5000 + Math.PI * i / 4) + 1);
colorAnimators[i].update(_time);
}
}
view.render();
}