Unicessing  0.16T
Unicessing is an asset for writing a code like 'Processing' in Unity.
Unicessing.UResource メンバ一覧

継承メンバを含む Unicessing.UResource の全メンバ一覧です。

abs(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
acos(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
addScene(string name) (定義場所: Unicessing.UResource)Unicessing.UResource
asin(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
assert(bool condition, string message=null) (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
atan(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
atan2(float y, float x) (定義場所: Unicessing.UMath)Unicessing.UMath
AxisMode 列挙名 (定義場所: Unicessing.UConstants)Unicessing.UConstants
B_FIRE1 (定義場所: Unicessing.UInput)Unicessing.UInput
B_FIRE2 (定義場所: Unicessing.UInput)Unicessing.UInput
B_FIRE3 (定義場所: Unicessing.UInput)Unicessing.UInput
B_JUMP (定義場所: Unicessing.UInput)Unicessing.UInput
background(float gray) (定義場所: Unicessing.UCamera)Unicessing.UCamera
background(float r, float g, float b) (定義場所: Unicessing.UCamera)Unicessing.UCamera
background(Color col) (定義場所: Unicessing.UCamera)Unicessing.UCamera
backgroundFlags(CameraClearFlags flags) (定義場所: Unicessing.UCamera)Unicessing.UCamera
backgroundSkybox() (定義場所: Unicessing.UCamera)Unicessing.UCamera
BACKSPACE (定義場所: Unicessing.UConstants)Unicessing.UConstants
BASELINE (定義場所: Unicessing.UConstants)Unicessing.UConstants
beginDragMouseX (定義場所: Unicessing.UInput)Unicessing.UInput
beginDragMouseY (定義場所: Unicessing.UInput)Unicessing.UInput
BOTTOM (定義場所: Unicessing.UConstants)Unicessing.UConstants
ceil(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
CENTER (定義場所: Unicessing.UConstants)Unicessing.UConstants
CLOSE (定義場所: Unicessing.UConstants)Unicessing.UConstants
CODED (定義場所: Unicessing.UConstants)Unicessing.UConstants
color(Color baseColor, float alpha=255) (定義場所: Unicessing.UConstants)Unicessing.UConstants
color(float gray, float alpha=255) (定義場所: Unicessing.UConstants)Unicessing.UConstants
color(float r, float g, float b, float a=255) (定義場所: Unicessing.UConstants)Unicessing.UConstants
ColorMode 列挙名 (定義場所: Unicessing.UConstants)Unicessing.UConstants
constrain(float amt, float low, float high) (定義場所: Unicessing.UMath)Unicessing.UMath
convertColorSpace(float r, float g, float b, float a) (定義場所: Unicessing.UConstants)Unicessing.UConstantsprotectedvirtual
CORNER (定義場所: Unicessing.UConstants)Unicessing.UConstants
CORNER_P5 (定義場所: Unicessing.UConstants)Unicessing.UConstants
cos(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
CTRL (定義場所: Unicessing.UConstants)Unicessing.UConstants
cursorX (定義場所: Unicessing.UInput)Unicessing.UInput
cursorY (定義場所: Unicessing.UInput)Unicessing.UInput
curvePos(Vector3 v0, Vector3 v1, Vector3 v2, Vector3 v3, float t) (定義場所: Unicessing.UMath)Unicessing.UMath
day() (定義場所: Unicessing.UMath)Unicessing.UMath
debuglog(object message) (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
debuglogError(object message) (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
debuglogWaring(object message) (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
DEG_TO_RAD (定義場所: Unicessing.UMath)Unicessing.UMath
degrees(float rad) (定義場所: Unicessing.UMath)Unicessing.UMath
DELETE (定義場所: Unicessing.UConstants)Unicessing.UConstants
deltaTime (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
displayAspectH (定義場所: Unicessing.UCamera)Unicessing.UCamerastatic
displayAspectW (定義場所: Unicessing.UCamera)Unicessing.UCamerastatic
displayHeight (定義場所: Unicessing.UCamera)Unicessing.UCamera
displayWidth (定義場所: Unicessing.UCamera)Unicessing.UCamera
dist(float x1, float y1, float x2, float y2) (定義場所: Unicessing.UMath)Unicessing.UMath
dist(float x1, float y1, float z1, float x2, float y2, float z2) (定義場所: Unicessing.UMath)Unicessing.UMath
DOWN (定義場所: Unicessing.UConstants)Unicessing.UConstants
dragMouseX (定義場所: Unicessing.UInput)Unicessing.UInput
dragMouseY (定義場所: Unicessing.UInput)Unicessing.UInput
editorDialog(string title, string message, string ok="OK", string cancel=null) (定義場所: Unicessing.UConstants)Unicessing.UConstants
endDragMouseX (定義場所: Unicessing.UInput)Unicessing.UInput
endDragMouseY (定義場所: Unicessing.UInput)Unicessing.UInput
ENTER (定義場所: Unicessing.UConstants)Unicessing.UConstants
ESC (定義場所: Unicessing.UConstants)Unicessing.UConstants
exp(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
floor(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
frameCount (定義場所: Unicessing.UMath)Unicessing.UMath
frameCount60 (定義場所: Unicessing.UMath)Unicessing.UMath
frameRate(int fps) (定義場所: Unicessing.UMath)Unicessing.UMath
frameSec (定義場所: Unicessing.UMath)Unicessing.UMath
getResourceName(string path) (定義場所: Unicessing.UResource)Unicessing.UResource
HALF_PI (定義場所: Unicessing.UMath)Unicessing.UMath
hour() (定義場所: Unicessing.UMath)Unicessing.UMath
HSB (定義場所: Unicessing.UConstants)Unicessing.UConstants
INFINITY (定義場所: Unicessing.UConstants)Unicessing.UConstants
InitCamera() (定義場所: Unicessing.UCamera)Unicessing.UCamera
InitInput() (定義場所: Unicessing.UInput)Unicessing.UInputprotected
InitMath() (定義場所: Unicessing.UMath)Unicessing.UMathprotected
inputAxis(string name) (定義場所: Unicessing.UInput)Unicessing.UInput
inputX (定義場所: Unicessing.UInput)Unicessing.UInput
inputY (定義場所: Unicessing.UInput)Unicessing.UInput
isButton(string name) (定義場所: Unicessing.UInput)Unicessing.UInput
isButtonDown(string name) (定義場所: Unicessing.UInput)Unicessing.UInput
isButtonUp(string name) (定義場所: Unicessing.UInput)Unicessing.UInput
isKey(KeyCode keyCode) (定義場所: Unicessing.UInput)Unicessing.UInput
isKey(string keyName) (定義場所: Unicessing.UInput)Unicessing.UInput
isKeyDown(KeyCode keyCode) (定義場所: Unicessing.UInput)Unicessing.UInput
isKeyDown(string keyName) (定義場所: Unicessing.UInput)Unicessing.UInput
isKeyUp(KeyCode keyCode) (定義場所: Unicessing.UInput)Unicessing.UInput
isKeyUp(string keyName) (定義場所: Unicessing.UInput)Unicessing.UInput
isVR (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
join(string[] stringArray, string separator) (定義場所: Unicessing.UMath)Unicessing.UMath
keyPressed (定義場所: Unicessing.UInput)Unicessing.UInput
LEFT (定義場所: Unicessing.UConstants)Unicessing.UConstants
lerp(float start, float stop, float amt) (定義場所: Unicessing.UMath)Unicessing.UMath
LINE_STRIP (定義場所: Unicessing.UConstants)Unicessing.UConstants
LINES (定義場所: Unicessing.UConstants)Unicessing.UConstants
loadScene(string name) (定義場所: Unicessing.UResource)Unicessing.UResource
loadStringText(string filename, Action< string > onComplete=null) (定義場所: Unicessing.UResource)Unicessing.UResource
loadTextFromLocalFile(string path) (定義場所: Unicessing.UResource)Unicessing.UResource
loadTextFromResources(string path) (定義場所: Unicessing.UResource)Unicessing.UResource
loadTextFromURL(string url, OnLoadCompleteStringArray onComplete) (定義場所: Unicessing.UResource)Unicessing.UResource
loadTextFromURL(string url, Action< string > onComplete) (定義場所: Unicessing.UResource)Unicessing.UResource
loadTextFromURL_corutine(string url, Action< string > onCompleate) (定義場所: Unicessing.UResource)Unicessing.UResource
log(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
mag(float x, float y) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
mag(float x, float y, float z) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
map(float value, float start1, float stop1, float start2, float stop2) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
max(float a, float b) (定義場所: Unicessing.UMath)Unicessing.UMath
max(float a, float b, float c) (定義場所: Unicessing.UMath)Unicessing.UMath
max(params float[] values) (定義場所: Unicessing.UMath)Unicessing.UMath
max(int a, int b) (定義場所: Unicessing.UMath)Unicessing.UMath
max(int a, int b, int c) (定義場所: Unicessing.UMath)Unicessing.UMath
MIDDLE (定義場所: Unicessing.UConstants)Unicessing.UConstants
millis() (定義場所: Unicessing.UMath)Unicessing.UMath
min(float a, float b) (定義場所: Unicessing.UMath)Unicessing.UMath
min(float a, float b, float c) (定義場所: Unicessing.UMath)Unicessing.UMath
min(params float[] values) (定義場所: Unicessing.UMath)Unicessing.UMath
min(int a, int b) (定義場所: Unicessing.UMath)Unicessing.UMath
min(int a, int b, int c) (定義場所: Unicessing.UMath)Unicessing.UMath
minute() (定義場所: Unicessing.UMath)Unicessing.UMath
modulo(float a, float b) (定義場所: Unicessing.UMath)Unicessing.UMath
month() (定義場所: Unicessing.UMath)Unicessing.UMath
mouse3D (定義場所: Unicessing.UInput)Unicessing.UInput
mouseButton (定義場所: Unicessing.UInput)Unicessing.UInput
mouseButtonDown (定義場所: Unicessing.UInput)Unicessing.UInput
mouseButtonUp (定義場所: Unicessing.UInput)Unicessing.UInput
mousePlane (定義場所: Unicessing.UInput)Unicessing.UInput
mousePressed (定義場所: Unicessing.UInput)Unicessing.UInput
mouseReleased (定義場所: Unicessing.UInput)Unicessing.UInput
mouseX (定義場所: Unicessing.UInput)Unicessing.UInput
mouseY (定義場所: Unicessing.UInput)Unicessing.UInput
mouseZ (定義場所: Unicessing.UInput)Unicessing.UInput
moveMouseX (定義場所: Unicessing.UInput)Unicessing.UInput
moveMouseY (定義場所: Unicessing.UInput)Unicessing.UInput
nf(int num, int digits) (定義場所: Unicessing.UMath)Unicessing.UMath
nf(float num, int left, int right) (定義場所: Unicessing.UMath)Unicessing.UMath
nfc(int num) (定義場所: Unicessing.UMath)Unicessing.UMath
nfc(int num, int right) (定義場所: Unicessing.UMath)Unicessing.UMath
nfp(int num, int digits) (定義場所: Unicessing.UMath)Unicessing.UMath
nfp(float num, int left, int right) (定義場所: Unicessing.UMath)Unicessing.UMath
nfs(int num, int digits) (定義場所: Unicessing.UMath)Unicessing.UMath
nfs(float num, int left, int right) (定義場所: Unicessing.UMath)Unicessing.UMath
noise(float x) (定義場所: Unicessing.UMath)Unicessing.UMath
noise(float x, float y) (定義場所: Unicessing.UMath)Unicessing.UMath
NONE (定義場所: Unicessing.UConstants)Unicessing.UConstants
norm(float value, float start, float stop) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
OnKeyPressed() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnKeyTyped() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnLoadCompleteStringArray(string[] text) (定義場所: Unicessing.UResource)Unicessing.UResource
OnMouseDragged() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnMouseMoved() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnMousePressed() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnMouseReleased() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnUpdateMouse3D(Vector3 pos) (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
P2D (定義場所: Unicessing.UConstants)Unicessing.UConstants
P3D (定義場所: Unicessing.UConstants)Unicessing.UConstants
PI (定義場所: Unicessing.UMath)Unicessing.UMath
planeHitPos(Vector3 rayOrigin, Vector3 rayDirection, Vector3 planePos, Vector3 planeNormal) (定義場所: Unicessing.UInput)Unicessing.UInput
planeMousePos(float x, float y, float z) (定義場所: Unicessing.UInput)Unicessing.UInput
planeMousePos(Vector3 planePos) (定義場所: Unicessing.UInput)Unicessing.UInput
planeMousePos(Vector3 planePos, Vector3 planeNormal) (定義場所: Unicessing.UInput)Unicessing.UInput
pmouse3D (定義場所: Unicessing.UInput)Unicessing.UInput
pmouseX (定義場所: Unicessing.UInput)Unicessing.UInput
pmouseY (定義場所: Unicessing.UInput)Unicessing.UInput
pmouseZ (定義場所: Unicessing.UInput)Unicessing.UInput
POINTS (定義場所: Unicessing.UConstants)Unicessing.UConstants
pow(float n, float e) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
println(object message) (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
QUAD_STRIP (定義場所: Unicessing.UConstants)Unicessing.UConstants
QUADS (定義場所: Unicessing.UConstants)Unicessing.UConstants
QUATER_PI (定義場所: Unicessing.UMath)Unicessing.UMath
RAD_TO_DEG (定義場所: Unicessing.UMath)Unicessing.UMath
radians(float deg) (定義場所: Unicessing.UMath)Unicessing.UMath
random(float low, float high) (定義場所: Unicessing.UMath)Unicessing.UMath
random(float high) (定義場所: Unicessing.UMath)Unicessing.UMath
random(int high) (定義場所: Unicessing.UMath)Unicessing.UMath
random(int low, int high) (定義場所: Unicessing.UMath)Unicessing.UMath
randomScaleVec3(float r) (定義場所: Unicessing.UMath)Unicessing.UMath
randomSeed(int seed) (定義場所: Unicessing.UMath)Unicessing.UMath
randomUnitVec3() (定義場所: Unicessing.UMath)Unicessing.UMath
randomVec2() (定義場所: Unicessing.UMath)Unicessing.UMath
randomVec3() (定義場所: Unicessing.UMath)Unicessing.UMath
raycast(Vector3 origin, Vector3 direction, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UCamera)Unicessing.UCamera
raycast(Vector2 origin, Vector2 direction, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UCamera)Unicessing.UCamera
raycastScreen(float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UInput)Unicessing.UInput
raycastScreen(float x, float y, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UInput)Unicessing.UInput
RETURN (定義場所: Unicessing.UConstants)Unicessing.UConstants
RGB (定義場所: Unicessing.UConstants)Unicessing.UConstants
RIGHT (定義場所: Unicessing.UConstants)Unicessing.UConstants
round(float f) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
saveStringText(string path, string data) (定義場所: Unicessing.UResource)Unicessing.UResource
saveTextToLocalFile(string path, string[] data) (定義場所: Unicessing.UResource)Unicessing.UResource
second() (定義場所: Unicessing.UMath)Unicessing.UMath
SHIFT (定義場所: Unicessing.UConstants)Unicessing.UConstants
sin(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
split(string value, char delim) (定義場所: Unicessing.UMath)Unicessing.UMath
splitTokens(string value, string delim="¥t¥n¥r¥f ") (定義場所: Unicessing.UMath)Unicessing.UMath
sq(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
sqrt(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
TAB (定義場所: Unicessing.UConstants)Unicessing.UConstants
tan(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
targetCamera (定義場所: Unicessing.UCamera)Unicessing.UCamera
TOP (定義場所: Unicessing.UConstants)Unicessing.UConstants
touch(int index) (定義場所: Unicessing.UInput)Unicessing.UInput
touchCount (定義場所: Unicessing.UInput)Unicessing.UInput
touchDown (定義場所: Unicessing.UInput)Unicessing.UInput
touchPressed (定義場所: Unicessing.UInput)Unicessing.UInput
touchReleased (定義場所: Unicessing.UInput)Unicessing.UInput
TRIANGLE_FAN (定義場所: Unicessing.UConstants)Unicessing.UConstants
TRIANGLE_STRIP (定義場所: Unicessing.UConstants)Unicessing.UConstants
TRIANGLES (定義場所: Unicessing.UConstants)Unicessing.UConstants
trim(string value) (定義場所: Unicessing.UMath)Unicessing.UMath
TWO_PI (定義場所: Unicessing.UMath)Unicessing.UMath
U3D (定義場所: Unicessing.UConstants)Unicessing.UConstants
UP (定義場所: Unicessing.UConstants)Unicessing.UConstants
UpdateInput() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
updateMouse3D() (定義場所: Unicessing.UInput)Unicessing.UInput
year() (定義場所: Unicessing.UMath)Unicessing.UMath