Unicessing  0.16T
Unicessing is an asset for writing a code like 'Processing' in Unity.
Unicessing.UShape メンバ一覧

継承メンバを含む Unicessing.UShape の全メンバ一覧です。

addChild(UShape shape) (定義場所: Unicessing.UShape)Unicessing.UShape
beginShape(VertexType type=VertexType.LINE_STRIP) (定義場所: Unicessing.UShape)Unicessing.UShape
CloseType 列挙名 (定義場所: Unicessing.UShape)Unicessing.UShape
createBox(float w, float h, float d) (定義場所: Unicessing.UShape)Unicessing.UShape
createEllipse(float x, float y, float w, float h) (定義場所: Unicessing.UShape)Unicessing.UShape
createLine(float x1, float y1, float z1, float x2, float y2, float z2) (定義場所: Unicessing.UShape)Unicessing.UShape
createPoint(float x, float y, float z) (定義場所: Unicessing.UShape)Unicessing.UShape
createQuad(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, bool isClockwise=true) (定義場所: Unicessing.UShape)Unicessing.UShape
createRect(float x, float y, float w, float h) (定義場所: Unicessing.UShape)Unicessing.UShape
createSphere(float w, float h, float d, int ures=30, int vres=30) (定義場所: Unicessing.UShape)Unicessing.UShape
curveDivision (定義場所: Unicessing.UShape)Unicessing.UShape
curveVertex(float x, float y, float z=0.0f) (定義場所: Unicessing.UShape)Unicessing.UShape
curveVertex(Vector3 pos) (定義場所: Unicessing.UShape)Unicessing.UShape
disableStyle() (定義場所: Unicessing.UShape)Unicessing.UShape
draw(Matrix4x4 matrix, Color col, Texture tex, int layer, Camera camera) (定義場所: Unicessing.UShape)Unicessing.UShape
draw(Matrix4x4 matrix, Camera camera) (定義場所: Unicessing.UShape)Unicessing.UShape
drawNow(Matrix4x4 matrix, Color col) (定義場所: Unicessing.UShape)Unicessing.UShape
enableStyle() (定義場所: Unicessing.UShape)Unicessing.UShape
endShape(int closeType) (定義場所: Unicessing.UShape)Unicessing.UShape
endShape(CloseType closeType=CloseType.NONE) (定義場所: Unicessing.UShape)Unicessing.UShape
endShapeClose() (定義場所: Unicessing.UShape)Unicessing.UShape
fill() (定義場所: Unicessing.UShape)Unicessing.UShape
fill(float gray, float alpha=255) (定義場所: Unicessing.UShape)Unicessing.UShape
fill(float r, float g, float b, float a=255) (定義場所: Unicessing.UShape)Unicessing.UShape
fill(Color col) (定義場所: Unicessing.UShape)Unicessing.UShape
is2DShape (定義場所: Unicessing.UShape)Unicessing.UShape
isClockwise (定義場所: Unicessing.UShape)Unicessing.UShape
isFillShape (定義場所: Unicessing.UShape)Unicessing.UShape
lights() (定義場所: Unicessing.UShape)Unicessing.UShape
noFill() (定義場所: Unicessing.UShape)Unicessing.UShape
noLights() (定義場所: Unicessing.UShape)Unicessing.UShape
noStroke() (定義場所: Unicessing.UShape)Unicessing.UShape
nowColor (定義場所: Unicessing.UShape)Unicessing.UShape
recalc(Mesh mesh, bool isUpdateNormal=true) (定義場所: Unicessing.UShape)Unicessing.UShape
removeChild(UShape shape) (定義場所: Unicessing.UShape)Unicessing.UShape
removeChild(int index) (定義場所: Unicessing.UShape)Unicessing.UShape
saveAssetDB(Mesh mesh) (定義場所: Unicessing.UShape)Unicessing.UShape
ShapeKind 列挙名 (定義場所: Unicessing.UShape)Unicessing.UShape
stroke() (定義場所: Unicessing.UShape)Unicessing.UShape
stroke(float gray, float alpha=255) (定義場所: Unicessing.UShape)Unicessing.UShape
stroke(float r, float g, float b, float a=255) (定義場所: Unicessing.UShape)Unicessing.UShape
stroke(Color col) (定義場所: Unicessing.UShape)Unicessing.UShape
style (定義場所: Unicessing.UShape)Unicessing.UShape
UShape(UGraphics g) (定義場所: Unicessing.UShape)Unicessing.UShape
vertex(float x, float y, float z=0.0f) (定義場所: Unicessing.UShape)Unicessing.UShape
vertex(float x, float y, float u, float v) (定義場所: Unicessing.UShape)Unicessing.UShape
vertex(float x, float y, float z, float u, float v) (定義場所: Unicessing.UShape)Unicessing.UShape
vertex(Vector3 pos) (定義場所: Unicessing.UShape)Unicessing.UShape
vertex(Vector3 pos, Vector2 uv) (定義場所: Unicessing.UShape)Unicessing.UShape
vertexCount (定義場所: Unicessing.UShape)Unicessing.UShape
VertexType 列挙名 (定義場所: Unicessing.UShape)Unicessing.UShape