Unicessing
0.16T
Unicessing is an asset for writing a code like 'Processing' in Unity.
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公開型 | |
enum | BlendMode { Opaque, _Max } |
静的公開メンバ関数 | |
static void | Init () |
static Material | getFillMaterial (BlendMode blendMode) |
static Material | getFillUnlitMaterial (BlendMode blendMode) |
static Material | getStrokeMaterial (BlendMode blendMode) |
静的公開変数類 | |
static UMaterials | instance |
static Material [] | fillMaterials = new Material[(int)BlendMode._Max] |
static Material [] | fillUnlitMaterials = new Material[(int)BlendMode._Max] |
static Material [] | strokeMaterials = new Material[(int)BlendMode._Max] |