Unicessing  0.16T
Unicessing is an asset for writing a code like 'Processing' in Unity.
Unicessing.UGraphics メンバ一覧

継承メンバを含む Unicessing.UGraphics の全メンバ一覧です。

abs(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
acos(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
add(UShape shape)Unicessing.UGraphics
add(USubGraphics sg)Unicessing.UGraphics
addLayerMask(int layerIndex)Unicessing.UGraphics
addLayerMask(string layerName) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
addScene(string name) (定義場所: Unicessing.UResource)Unicessing.UResource
alpha(Color col)Unicessing.UGraphics
ambientLight(int r, int g, int b)Unicessing.UGraphics
applyLocalMatrix(Matrix4x4 matrix)Unicessing.UGraphics
applyMatrix(UMatrix matrix)Unicessing.UGraphics
applyWorldMatrix(Matrix4x4 matrix)Unicessing.UGraphics
asin(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
assert(bool condition, string message=null) (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
atan(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
atan2(float y, float x) (定義場所: Unicessing.UMath)Unicessing.UMath
Awake() (定義場所: Unicessing.UGraphics)Unicessing.UGraphicsprotectedvirtual
axis2DUnicessing.UGraphics
axis3D (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
AxisMode 列挙名 (定義場所: Unicessing.UConstants)Unicessing.UConstants
B_FIRE1 (定義場所: Unicessing.UInput)Unicessing.UInput
B_FIRE2 (定義場所: Unicessing.UInput)Unicessing.UInput
B_FIRE3 (定義場所: Unicessing.UInput)Unicessing.UInput
B_JUMP (定義場所: Unicessing.UInput)Unicessing.UInput
background(float gray) (定義場所: Unicessing.UCamera)Unicessing.UCamera
background(float r, float g, float b) (定義場所: Unicessing.UCamera)Unicessing.UCamera
background(Color col) (定義場所: Unicessing.UCamera)Unicessing.UCamera
backgroundFlags(CameraClearFlags flags) (定義場所: Unicessing.UCamera)Unicessing.UCamera
backgroundSkybox() (定義場所: Unicessing.UCamera)Unicessing.UCamera
BACKSPACE (定義場所: Unicessing.UConstants)Unicessing.UConstants
BASELINE (定義場所: Unicessing.UConstants)Unicessing.UConstants
beginDragMouseX (定義場所: Unicessing.UInput)Unicessing.UInput
beginDragMouseY (定義場所: Unicessing.UInput)Unicessing.UInput
beginLayer(string layerName)Unicessing.UGraphics
beginLayer(int layerIndex) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
beginShape(UShape.VertexType type=UShape.VertexType.LINE_STRIP)Unicessing.UGraphics
blue(Color col)Unicessing.UGraphics
BOTTOM (定義場所: Unicessing.UConstants)Unicessing.UConstants
box(float whd)Unicessing.UGraphics
box(float w, float h, float d) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
box(float x, float y, float z, float w, float h, float d) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
box(Vector3 pos, Vector3 scale) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
box(Vector3 scale) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
ceil(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
CENTER (定義場所: Unicessing.UConstants)Unicessing.UConstants
clear()Unicessing.UGraphics
CLOSE (定義場所: Unicessing.UConstants)Unicessing.UConstants
CODED (定義場所: Unicessing.UConstants)Unicessing.UConstants
color(Color baseColor, float alpha=255) (定義場所: Unicessing.UConstants)Unicessing.UConstants
color(float gray, float alpha=255) (定義場所: Unicessing.UConstants)Unicessing.UConstants
color(float r, float g, float b, float a=255) (定義場所: Unicessing.UConstants)Unicessing.UConstants
ColorMode 列挙名 (定義場所: Unicessing.UConstants)Unicessing.UConstants
constrain(float amt, float low, float high) (定義場所: Unicessing.UMath)Unicessing.UMath
convertColorSpace(float r, float g, float b, float a)Unicessing.UGraphicsprotectedvirtual
CORNER (定義場所: Unicessing.UConstants)Unicessing.UConstants
CORNER_P5 (定義場所: Unicessing.UConstants)Unicessing.UConstants
cos(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
createBox(float w, float h, float d)Unicessing.UGraphics
createDirectionalLight(int r, int g, int b, float nx, float ny, float nz)Unicessing.UGraphics
createEllipse(float x, float y, float w, float h)Unicessing.UGraphics
createLine(float x1, float y1, float x2, float y2)Unicessing.UGraphics
createLine(float x1, float y1, float z1, float x2, float y2, float z2) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
createObj(GameObject prefabObj)Unicessing.UGraphics
createPoint(float x, float y, float z)Unicessing.UGraphics
createRect(float x, float y, float w, float h)Unicessing.UGraphics
createShape()Unicessing.UGraphics
createShape(UShape.ShapeKind kind, params float[] p)Unicessing.UGraphics
createSphere(float w, float h, float d, int ures=30, int vres=30)Unicessing.UGraphics
createSubGraphics(System.Action< UGraphics > customDraw=null)Unicessing.UGraphics
createSubGraphics(string name="SubGraphics", System.Action< GameObject > preInit=null, System.Action< USubGraphics > postInit=null, System.Action< UGraphics > customDraw=null) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
createSubGraphics< T >(string name="SubGraphics", System.Action< GameObject > preInit=null, System.Action< T > postInit=null, System.Action< UGraphics > customDraw=null)Unicessing.UGraphics
createText(string str, float x, float y, float z=0.0f)Unicessing.UGraphics
CTRL (定義場所: Unicessing.UConstants)Unicessing.UConstants
cursorX (定義場所: Unicessing.UInput)Unicessing.UInput
cursorY (定義場所: Unicessing.UInput)Unicessing.UInput
curve(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)Unicessing.UGraphics
curve(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
curve(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 v4) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
curvePos(Vector3 v0, Vector3 v1, Vector3 v2, Vector3 v3, float t) (定義場所: Unicessing.UMath)Unicessing.UMath
curveVertex(float x, float y, float z=0.0f)Unicessing.UGraphics
curveVertex(Vector3 pos) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
day() (定義場所: Unicessing.UMath)Unicessing.UMath
debuglog(object message) (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
debuglogError(object message) (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
debuglogWaring(object message) (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
DEG_TO_RAD (定義場所: Unicessing.UMath)Unicessing.UMath
degrees(float rad) (定義場所: Unicessing.UMath)Unicessing.UMath
DELETE (定義場所: Unicessing.UConstants)Unicessing.UConstants
deltaTime (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
depthStep()Unicessing.UGraphics
depthStep(float step)Unicessing.UGraphics
destroyObj(GameObject obj)Unicessing.UGraphics
directionalLight(Light light, int r, int g, int b, float nx, float ny, float nz)Unicessing.UGraphics
displayAspectH (定義場所: Unicessing.UCamera)Unicessing.UCamerastatic
displayAspectW (定義場所: Unicessing.UCamera)Unicessing.UCamerastatic
displayHeight (定義場所: Unicessing.UCamera)Unicessing.UCamera
displayWidth (定義場所: Unicessing.UCamera)Unicessing.UCamera
dispObj(GameObject createdObj)Unicessing.UGraphics
dispObj(GameObject createdObj, float x, float y, float z=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
dispObj(GameObject createdObj, Vector3 pos, Vector3 scale) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
dist(float x1, float y1, float x2, float y2) (定義場所: Unicessing.UMath)Unicessing.UMath
dist(float x1, float y1, float z1, float x2, float y2, float z2) (定義場所: Unicessing.UMath)Unicessing.UMath
DOWN (定義場所: Unicessing.UConstants)Unicessing.UConstants
dragMouseX (定義場所: Unicessing.UInput)Unicessing.UInput
dragMouseY (定義場所: Unicessing.UInput)Unicessing.UInput
Draw() (定義場所: Unicessing.UGraphics)Unicessing.UGraphicsprotectedvirtual
draw(UShape shape, float x, float y)Unicessing.UGraphics
draw(UShape shape, float x, float y, float w, float h) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
draw(UShape shape, float x, float y, float z) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
draw(UShape shape, float x, float y, float z, float w, float h, float d) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
draw(UShape shape) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
draw(GameObject obj)Unicessing.UGraphics
draw(GameObject obj, float x, float y, float z=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
draw(GameObject obj, Vector3 pos, Vector3 scale) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
editorDialog(string title, string message, string ok="OK", string cancel=null) (定義場所: Unicessing.UConstants)Unicessing.UConstants
ellipse(float x, float y, float w, float h)Unicessing.UGraphics
ellipseMode(int mode)Unicessing.UGraphics
endDragMouseX (定義場所: Unicessing.UInput)Unicessing.UInput
endDragMouseY (定義場所: Unicessing.UInput)Unicessing.UInput
endLayer()Unicessing.UGraphics
endShape(UShape.CloseType closeType=UShape.CloseType.NONE)Unicessing.UGraphics
endShape(int closeType) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
endShapeClose() (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
ENTER (定義場所: Unicessing.UConstants)Unicessing.UConstants
entryObj(GameObject prefabObj)Unicessing.UGraphics
entryObj(GameObject prefabObj, float x, float y, float z=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
entryObj(GameObject prefabObj, Vector3 pos, Vector3 scale) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
ESC (定義場所: Unicessing.UConstants)Unicessing.UConstants
exp(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
fill()Unicessing.UGraphics
fill(float gray, float alpha=255)Unicessing.UGraphics
fill(float r, float g, float b, float a=255) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
fill(Color col) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
floor(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
flushSystemShapes()Unicessing.UGraphics
fontList()Unicessing.UGraphics
frameCount (定義場所: Unicessing.UMath)Unicessing.UMath
frameCount60 (定義場所: Unicessing.UMath)Unicessing.UMath
frameRate(int fps) (定義場所: Unicessing.UMath)Unicessing.UMath
frameSec (定義場所: Unicessing.UMath)Unicessing.UMath
getLocalMatrix()Unicessing.UGraphics
getLocalPos()Unicessing.UGraphics
getMatrix()Unicessing.UGraphics
getResourceName(string path) (定義場所: Unicessing.UResource)Unicessing.UResource
getStyle()Unicessing.UGraphics
getTransform()Unicessing.UGraphics
getWorldMatrix()Unicessing.UGraphics
getWorldPos()Unicessing.UGraphics
gray(Color col)Unicessing.UGraphics
green(Color col)Unicessing.UGraphics
HALF_PI (定義場所: Unicessing.UMath)Unicessing.UMath
height (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
hour() (定義場所: Unicessing.UMath)Unicessing.UMath
HSB (定義場所: Unicessing.UConstants)Unicessing.UConstants
INFINITY (定義場所: Unicessing.UConstants)Unicessing.UConstants
InitCamera() (定義場所: Unicessing.UCamera)Unicessing.UCamera
InitInput() (定義場所: Unicessing.UInput)Unicessing.UInputprotected
InitMath() (定義場所: Unicessing.UMath)Unicessing.UMathprotected
inputAxis(string name) (定義場所: Unicessing.UInput)Unicessing.UInput
inputX (定義場所: Unicessing.UInput)Unicessing.UInput
inputY (定義場所: Unicessing.UInput)Unicessing.UInput
isButton(string name) (定義場所: Unicessing.UInput)Unicessing.UInput
isButtonDown(string name) (定義場所: Unicessing.UInput)Unicessing.UInput
isButtonUp(string name) (定義場所: Unicessing.UInput)Unicessing.UInput
isKey(KeyCode keyCode) (定義場所: Unicessing.UInput)Unicessing.UInput
isKey(string keyName) (定義場所: Unicessing.UInput)Unicessing.UInput
isKeyDown(KeyCode keyCode) (定義場所: Unicessing.UInput)Unicessing.UInput
isKeyDown(string keyName) (定義場所: Unicessing.UInput)Unicessing.UInput
isKeyUp(KeyCode keyCode) (定義場所: Unicessing.UInput)Unicessing.UInput
isKeyUp(string keyName) (定義場所: Unicessing.UInput)Unicessing.UInput
isP5Unicessing.UGraphics
isVR (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
join(string[] stringArray, string separator) (定義場所: Unicessing.UMath)Unicessing.UMath
keyPressed (定義場所: Unicessing.UInput)Unicessing.UInput
layer(int layerIndex)Unicessing.UGraphics
layer(string layerName) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
layerAndMask(int layerIndex)Unicessing.UGraphics
layerAndMask(string layerName) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
layerMask(int layerBits)Unicessing.UGraphics
layerMask(string layerName) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
layerMaskEverything() (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
LEFT (定義場所: Unicessing.UConstants)Unicessing.UConstants
lerp(float start, float stop, float amt) (定義場所: Unicessing.UMath)Unicessing.UMath
lerpColor(Color c1, Color c2, float amt)Unicessing.UGraphics
lights()Unicessing.UGraphics
line(float x1, float y1, float x2, float y2)Unicessing.UGraphics
line(float x1, float y1, float z1, float x2, float y2, float z2) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
line(Vector3 v1, Vector3 v2) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
LINE_STRIP (定義場所: Unicessing.UConstants)Unicessing.UConstants
LINES (定義場所: Unicessing.UConstants)Unicessing.UConstants
loadFont(string fontname)Unicessing.UGraphics
loadPrefab(string path)Unicessing.UGraphics
loadScene(string name) (定義場所: Unicessing.UResource)Unicessing.UResource
loadStringText(string filename, Action< string > onComplete=null) (定義場所: Unicessing.UResource)Unicessing.UResource
loadTextFromLocalFile(string path) (定義場所: Unicessing.UResource)Unicessing.UResource
loadTextFromResources(string path) (定義場所: Unicessing.UResource)Unicessing.UResource
loadTextFromURL(string url, OnLoadCompleteStringArray onComplete) (定義場所: Unicessing.UResource)Unicessing.UResource
loadTextFromURL(string url, Action< string > onComplete) (定義場所: Unicessing.UResource)Unicessing.UResource
loadTextFromURL_corutine(string url, Action< string > onCompleate) (定義場所: Unicessing.UResource)Unicessing.UResource
localToWorldDir(Vector3 localDir)Unicessing.UGraphics
localToWorldPos(float x, float y, float z=0.0f)Unicessing.UGraphics
localToWorldPos(Vector3 localPos) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
log(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
lookAt(float x, float y, float z)Unicessing.UGraphics
lookAt(Vector3 worldPosition) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
lookAt(Vector3 worldPosition, Vector3 worldUp) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
lookAtCamera()Unicessing.UGraphics
loop()Unicessing.UGraphics
mag(float x, float y) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
mag(float x, float y, float z) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
map(float value, float start1, float stop1, float start2, float stop2) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
max(float a, float b) (定義場所: Unicessing.UMath)Unicessing.UMath
max(float a, float b, float c) (定義場所: Unicessing.UMath)Unicessing.UMath
max(params float[] values) (定義場所: Unicessing.UMath)Unicessing.UMath
max(int a, int b) (定義場所: Unicessing.UMath)Unicessing.UMath
max(int a, int b, int c) (定義場所: Unicessing.UMath)Unicessing.UMath
mesh(Mesh mesh, float x, float y, float z=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f, bool enableMaterial=true)Unicessing.UGraphics
mesh(Mesh mesh, Vector3 pos, Vector3 scale, bool enableMaterial=true) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
mesh(GameObject inMeshObj, float x, float y, float z=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f, bool enableMaterial=true)Unicessing.UGraphics
mesh(GameObject inMeshObj, Vector3 pos, Vector3 scale, bool enableMaterial=true) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
MIDDLE (定義場所: Unicessing.UConstants)Unicessing.UConstants
millis() (定義場所: Unicessing.UMath)Unicessing.UMath
min(float a, float b) (定義場所: Unicessing.UMath)Unicessing.UMath
min(float a, float b, float c) (定義場所: Unicessing.UMath)Unicessing.UMath
min(params float[] values) (定義場所: Unicessing.UMath)Unicessing.UMath
min(int a, int b) (定義場所: Unicessing.UMath)Unicessing.UMath
min(int a, int b, int c) (定義場所: Unicessing.UMath)Unicessing.UMath
minute() (定義場所: Unicessing.UMath)Unicessing.UMath
modelPos()Unicessing.UGraphics
modelX()Unicessing.UGraphics
modelY()Unicessing.UGraphics
modelZ()Unicessing.UGraphics
modulo(float a, float b) (定義場所: Unicessing.UMath)Unicessing.UMath
month() (定義場所: Unicessing.UMath)Unicessing.UMath
mouse3D (定義場所: Unicessing.UInput)Unicessing.UInput
mouseButton (定義場所: Unicessing.UInput)Unicessing.UInput
mouseButtonDown (定義場所: Unicessing.UInput)Unicessing.UInput
mouseButtonUp (定義場所: Unicessing.UInput)Unicessing.UInput
mousePlane (定義場所: Unicessing.UInput)Unicessing.UInput
mousePressed (定義場所: Unicessing.UInput)Unicessing.UInput
mouseReleased (定義場所: Unicessing.UInput)Unicessing.UInput
mouseX (定義場所: Unicessing.UInput)Unicessing.UInput
mouseY (定義場所: Unicessing.UInput)Unicessing.UInput
mouseZ (定義場所: Unicessing.UInput)Unicessing.UInput
moveMouseX (定義場所: Unicessing.UInput)Unicessing.UInput
moveMouseY (定義場所: Unicessing.UInput)Unicessing.UInput
nf(int num, int digits) (定義場所: Unicessing.UMath)Unicessing.UMath
nf(float num, int left, int right) (定義場所: Unicessing.UMath)Unicessing.UMath
nfc(int num) (定義場所: Unicessing.UMath)Unicessing.UMath
nfc(int num, int right) (定義場所: Unicessing.UMath)Unicessing.UMath
nfp(int num, int digits) (定義場所: Unicessing.UMath)Unicessing.UMath
nfp(float num, int left, int right) (定義場所: Unicessing.UMath)Unicessing.UMath
nfs(int num, int digits) (定義場所: Unicessing.UMath)Unicessing.UMath
nfs(float num, int left, int right) (定義場所: Unicessing.UMath)Unicessing.UMath
noDepthStep()Unicessing.UGraphics
noFill()Unicessing.UGraphics
noise(float x) (定義場所: Unicessing.UMath)Unicessing.UMath
noise(float x, float y) (定義場所: Unicessing.UMath)Unicessing.UMath
noLights()Unicessing.UGraphics
noLoop()Unicessing.UGraphics
NONE (定義場所: Unicessing.UConstants)Unicessing.UConstants
norm(float value, float start, float stop) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
noSceneLights()Unicessing.UGraphics
noStroke()Unicessing.UGraphics
OnKeyPressed() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnKeyTyped() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnLoadCompleteStringArray(string[] text) (定義場所: Unicessing.UResource)Unicessing.UResource
OnMouseDragged() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnMouseMoved() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnMousePressed() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnMouseReleased() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
OnUpdateMouse3D(Vector3 pos) (定義場所: Unicessing.UGraphics)Unicessing.UGraphicsprotectedvirtual
P2D (定義場所: Unicessing.UConstants)Unicessing.UConstants
P3D (定義場所: Unicessing.UConstants)Unicessing.UConstants
PI (定義場所: Unicessing.UMath)Unicessing.UMath
planeHitPos(Vector3 rayOrigin, Vector3 rayDirection, Vector3 planePos, Vector3 planeNormal) (定義場所: Unicessing.UInput)Unicessing.UInput
planeMousePos(float x, float y, float z) (定義場所: Unicessing.UInput)Unicessing.UInput
planeMousePos(Vector3 planePos) (定義場所: Unicessing.UInput)Unicessing.UInput
planeMousePos(Vector3 planePos, Vector3 planeNormal) (定義場所: Unicessing.UInput)Unicessing.UInput
pmouse3D (定義場所: Unicessing.UInput)Unicessing.UInput
pmouseX (定義場所: Unicessing.UInput)Unicessing.UInput
pmouseY (定義場所: Unicessing.UInput)Unicessing.UInput
pmouseZ (定義場所: Unicessing.UInput)Unicessing.UInput
point(float x, float y, float z=0.0f)Unicessing.UGraphics
point(Vector3 pos) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
POINTS (定義場所: Unicessing.UConstants)Unicessing.UConstants
pop()Unicessing.UGraphics
popMatrix()Unicessing.UGraphics
popStyle()Unicessing.UGraphics
pow(float n, float e) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
println(object message) (定義場所: Unicessing.UConstants)Unicessing.UConstantsstatic
push()Unicessing.UGraphics
pushMatrix()Unicessing.UGraphics
pushStyle()Unicessing.UGraphics
QUAD_STRIP (定義場所: Unicessing.UConstants)Unicessing.UConstants
QUADS (定義場所: Unicessing.UConstants)Unicessing.UConstants
QUATER_PI (定義場所: Unicessing.UMath)Unicessing.UMath
RAD_TO_DEG (定義場所: Unicessing.UMath)Unicessing.UMath
radians(float deg) (定義場所: Unicessing.UMath)Unicessing.UMath
random(float low, float high) (定義場所: Unicessing.UMath)Unicessing.UMath
random(float high) (定義場所: Unicessing.UMath)Unicessing.UMath
random(int high) (定義場所: Unicessing.UMath)Unicessing.UMath
random(int low, int high) (定義場所: Unicessing.UMath)Unicessing.UMath
randomScaleVec3(float r) (定義場所: Unicessing.UMath)Unicessing.UMath
randomSeed(int seed) (定義場所: Unicessing.UMath)Unicessing.UMath
randomUnitVec3() (定義場所: Unicessing.UMath)Unicessing.UMath
randomVec2() (定義場所: Unicessing.UMath)Unicessing.UMath
randomVec3() (定義場所: Unicessing.UMath)Unicessing.UMath
raycast(Vector3 origin, Vector3 direction, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UCamera)Unicessing.UCamera
raycast(Vector2 origin, Vector2 direction, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UCamera)Unicessing.UCamera
raycastScreen(float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UInput)Unicessing.UInput
raycastScreen(float x, float y, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UInput)Unicessing.UInput
rect(float x, float y, float w, float h)Unicessing.UGraphics
rectMode(int mode)Unicessing.UGraphics
red(Color col)Unicessing.UGraphics
remove(UShape shape)Unicessing.UGraphics
remove(USubGraphics sg)Unicessing.UGraphics
removeLayerMask(int layerIndex)Unicessing.UGraphics
removeLayerMask(string layerName) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
RETURN (定義場所: Unicessing.UConstants)Unicessing.UConstants
RGB (定義場所: Unicessing.UConstants)Unicessing.UConstants
RIGHT (定義場所: Unicessing.UConstants)Unicessing.UConstants
rotate(float angle)Unicessing.UGraphics
rotate(float xAngle, float yAngle, float zAngle)Unicessing.UGraphics
rotate(Vector3 angles) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
rotate(float angle, float x, float y, float z)Unicessing.UGraphics
rotateDegrees()Unicessing.UGraphics
rotateDegrees(float xAngle, float yAngle, float zAngle) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
rotateDegrees(Vector3 eulerAngles) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
rotateRadians()Unicessing.UGraphics
rotateX(float angle)Unicessing.UGraphics
rotateY(float angle)Unicessing.UGraphics
rotateZ(float angle)Unicessing.UGraphics
round(float f) (定義場所: Unicessing.UMath)Unicessing.UMathstatic
saveStringText(string path, string data) (定義場所: Unicessing.UResource)Unicessing.UResource
saveTextToLocalFile(string path, string[] data) (定義場所: Unicessing.UResource)Unicessing.UResource
scale(float s)Unicessing.UGraphics
scale(float x, float y, float z=1.0f) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
scale(Vector3 s) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
sceneLights()Unicessing.UGraphics
second() (定義場所: Unicessing.UMath)Unicessing.UMath
setLocalPos(float x, float y, float z)Unicessing.UGraphics
setLocalPos(Vector3 pos) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
setLocalRot(float xAngle, float yAngle, float zAngle)Unicessing.UGraphics
setLocalRot(Quaternion quat) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
setStyle(UStyle style)Unicessing.UGraphics
Setup() (定義場所: Unicessing.UGraphics)Unicessing.UGraphicsprotectedvirtual
setWorldPos(float x, float y, float z)Unicessing.UGraphics
setWorldPos(Vector3 pos) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
setWorldRot(float xAngle, float yAngle, float zAngle)Unicessing.UGraphics
setWorldRot(Quaternion quat) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
SHIFT (定義場所: Unicessing.UConstants)Unicessing.UConstants
sin(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
size(float width, float height, AxisMode mode=U3D, float scale=1.0f)Unicessing.UGraphics
sphere(float r)Unicessing.UGraphics
sphere(float w, float h, float d) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
sphere(float x, float y, float z, float w, float h, float d) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
sphere(Vector3 pos, Vector3 scale) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
sphere(Vector3 scale) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
sphereDetail(int res)Unicessing.UGraphics
sphereDetail(int ures, int vres) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
sphereRadius(bool on)Unicessing.UGraphics
split(string value, char delim) (定義場所: Unicessing.UMath)Unicessing.UMath
splitTokens(string value, string delim="¥t¥n¥r¥f ") (定義場所: Unicessing.UMath)Unicessing.UMath
sq(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
sqrt(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
Start() (定義場所: Unicessing.UGraphics)Unicessing.UGraphicsprotectedvirtual
stroke()Unicessing.UGraphics
stroke(float gray, float alpha=255)Unicessing.UGraphics
stroke(float r, float g, float b, float a=255) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
stroke(Color col) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
style(UStyle style) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
system (定義場所: Unicessing.UGraphics)Unicessing.UGraphicsprotected
TAB (定義場所: Unicessing.UConstants)Unicessing.UConstants
tan(float f) (定義場所: Unicessing.UMath)Unicessing.UMath
targetCamera (定義場所: Unicessing.UCamera)Unicessing.UCamera
text(string str, float x=0.0f, float y=0.0f, float z=0.0f)Unicessing.UGraphics
textAlign(int alignX, int alignY=BASELINE)Unicessing.UGraphics
textFont(Font font)Unicessing.UGraphics
textFont(string fontname) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
textQuality(float level)Unicessing.UGraphics
textScale(float s)Unicessing.UGraphics
textSize(float size)Unicessing.UGraphics
TOP (定義場所: Unicessing.UConstants)Unicessing.UConstants
touch(int index) (定義場所: Unicessing.UInput)Unicessing.UInput
touchCount (定義場所: Unicessing.UInput)Unicessing.UInput
touchDown (定義場所: Unicessing.UInput)Unicessing.UInput
touchPressed (定義場所: Unicessing.UInput)Unicessing.UInput
touchReleased (定義場所: Unicessing.UInput)Unicessing.UInput
translate(float x, float y, float z=0.0f)Unicessing.UGraphics
translate(Vector3 pos) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
triangle(float x1, float y1, float x2, float y2, float x3, float y3)Unicessing.UGraphics
TRIANGLE_FAN (定義場所: Unicessing.UConstants)Unicessing.UConstants
TRIANGLE_STRIP (定義場所: Unicessing.UConstants)Unicessing.UConstants
TRIANGLES (定義場所: Unicessing.UConstants)Unicessing.UConstants
trim(string value) (定義場所: Unicessing.UMath)Unicessing.UMath
TWO_PI (定義場所: Unicessing.UMath)Unicessing.UMath
U3D (定義場所: Unicessing.UConstants)Unicessing.UConstants
uniTransfromUnicessing.UGraphics
UP (定義場所: Unicessing.UConstants)Unicessing.UConstants
Update() (定義場所: Unicessing.UGraphics)Unicessing.UGraphicsprotectedvirtual
UpdateInput() (定義場所: Unicessing.UInput)Unicessing.UInputprotectedvirtual
updateMouse3D() (定義場所: Unicessing.UInput)Unicessing.UInput
vertex(float x, float y, float z=0.0f)Unicessing.UGraphics
vertex(float x, float y, float u, float v) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
vertex(float x, float y, float z, float u, float v) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
vertex(Vector3 pos) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
vertex(Vector3 pos, Vector3 uv) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
width (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
wordlToLocalPos(float x, float y, float z=0.0f)Unicessing.UGraphics
wordlToLocalPos(Vector3 worldPos) (定義場所: Unicessing.UGraphics)Unicessing.UGraphics
worldToLocalDir(Vector3 woldDir)Unicessing.UGraphics
year() (定義場所: Unicessing.UMath)Unicessing.UMath