Unicessing
0.16T
Unicessing is an asset for writing a code like 'Processing' in Unity.
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公開メンバ関数 | |
Color | get (float x, float y) |
void | set (float x, float y, Color col, bool isApply=true) |
bool | loadPixels () |
void | updatePixels () |
void | create (int width, int height, TextureFormat texFormat=TextureFormat.ARGB32) |
void | load (UGraphics g, string path) |
void | set (UImage img) |
void | set (Texture2D tex) |
void | clear (Color col) |
公開変数類 | |
System.Object | customData |
Texture2D | texture |
int | width = 0 |
string | path |
Color32 [] | pixels |
プロパティ | |
int | texWidth [get] |
int | texHeight [get] |